Criteria D
Some parents have started to complain about how violent video games change the behavior of the kids, leading them to become more aggressive. There are scientific studies that probed that there is a big difference with kids that play violent video games and kids that study instead. No matter if parents don’t believe that playing video games affect or influence their children’s behavior, but they still think that we need a solution to this problem.
A possible solution of this problem would be control the selling of violent video games, it would be a good option to sell interactive games to academic purposes. We can use games in a good a way, one option would be have fun while you are learning something new. Another way in which we can prevent violent behaviors is by monitoring the amount of time that children are playing video games.
To achieve this goal of reducing levels of violence in children we need the parents to be strict with their kids and control the time that the kid spend time playing and also the government should control the type of games that are being sell.
Thursday, November 8, 2007
Sunday, November 4, 2007
Criteria C
There are many negative and positive aspects of playing video games. A positive impact that video games have is that we can use them to have fun, but the problem is that the media and the politicians often remark video games and gamers as folks devils (Karen Sternheimer, 2007). Video games are not a bad influence, scientific studies show that playing for a short time causes relax in peoples’ behavior.
Most of the time media and adults judge young people of being violent because of violent video games, but they do not really know and analyze deep inside what the real problem is about (Sujata Sinha, 2007).
During the last years video games have greatly changed technologically, becoming realistic. Playing violent video games in short-term and long-term affects people (Jessica Nicoll & Kevin M. Kieffer, 2005). Aggressive behavior is all that matters and that we have to deal with; the scientific study done by this two people, clearly stated that people are greatly aggressive when playing for twenty minutes than the ones that play for hours.
Two kinds of experiment called (violence in the real world and violence in the lab) were done with college students, in order to investigate more about the causes of violence when playing video games. All the graphics are real that make the players think that they are in a real life situation; as a consequence most of gamers that are addicted to video games have the worst behavior (Anderson, Craig &Dill, 2005).
Most of the time media and adults judge young people of being violent because of violent video games, but they do not really know and analyze deep inside what the real problem is about (Sujata Sinha, 2007).
During the last years video games have greatly changed technologically, becoming realistic. Playing violent video games in short-term and long-term affects people (Jessica Nicoll & Kevin M. Kieffer, 2005). Aggressive behavior is all that matters and that we have to deal with; the scientific study done by this two people, clearly stated that people are greatly aggressive when playing for twenty minutes than the ones that play for hours.
Two kinds of experiment called (violence in the real world and violence in the lab) were done with college students, in order to investigate more about the causes of violence when playing video games. All the graphics are real that make the players think that they are in a real life situation; as a consequence most of gamers that are addicted to video games have the worst behavior (Anderson, Craig &Dill, 2005).
Subscribe to:
Posts (Atom)